![]() ![]() ![]() Note that Ped.AlwaysKeepTask only take effect when you call Ped.MarkAsNoLongerNeeded() or set Ped.IsPersistent to false as previous versions.Īdded new peds, vehicles, weapons, weapon components, and blip sprites to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, and BlipSprite enumsĪdded missing values to AnimationFlags and documentations for all values and made 2 old values as obsoleteĪdded missing values to Font of v3 API and documentations for all valuesĪdded missing values to VehicleDrivingFlags and old incorrect values as obsoleteĪdded missing value for INPUT_VEH_FLY_BOOST to Control enumįor developers, if you use VehicleParachute, VehicleBikeWings, VehicleFlyBombBay, VehicleFl圜ounter, VehicleFlyTransform, QuadLocoReverse, RespawnFaster, HudmarkerSelect, you should compile against v3.6.0 (v2.11.6.0 for v2 API) or later versions of SHVDN since enum values are compiled as constant values.Īdded missing values to EnterVehicleFlags and EnterVehicleFlags and old incorrect values of EnterVehicleFlags as obsoleteĪdded missing value to Dead to Relationship and documentations for most values to tell script developers accurate namesĪdded missing values to VehicleWeaponHashįixed WeaponComponentCollection () crashing the game on the collection accessed in. Use ShapeTest.StartTestCapsule() instead.Īdded missing values to IntersectFlags and old incorrect value as obsoleteĪdded TaskInvoker.StartVehicleMission(), TaskInvoker.StartHeliMission(), TaskInvoker.StartPlaneMission(), and TaskInvoker.StartBoatMission(), Vehicle.GetActiveMissionType() methods, VehicleMissionType, BoatMissionFlags, and HeliMissionFlags enumsĪdded Vehicle.BringToHalt(), Vehicle.BringToHalt(), Vehicle.StopBringingToHalt() methods, and IsBeingBroughtToHalt propertyĪdded Vehicle.IsParachuteDeployed, Vehicle.IsRocketBoostActive, Vehicle.StartParachuting(), and the setters of IsLeftIndicatorLightOn and IsRightIndicatorLightOnĪdded the accurate documentation to Ped.AlwaysKeepTask and Ped.BlockPermanentEvents Made World.RaycastCapsule() as obsolete because the result may not be made in the same frame you call the method despite START_SHAPE_TEST_CAPSULE asynchronous. You only mentioned 'loading' so mentioning it, though I don't see where that would be mod related (unless going online).Added ShapeTest class, ShapeTestHandle and ShapeTestResult structs, and ShapeTestStatus and ShapeTestOptions And recently, for some dns - there are instant crashes when you log into social club - I'd imagine using -scofflineonly would bypass that IF it was happening there. could/would also usually be affecting the vanilla/clean copy of the game. Some other things similarly related to modding - like savegame corruption, windows updates, onedrive, defender. it is still too easy to see/imagine other holes/problems. Without personally seeing a timeline/step by step of the entire process, timeframe, or more crash info. ![]() (heck, even stuff in recycle bin has caused issues) Have also seen instances where usb devices (like a phone) plugged in later causing issues - silly, but true. I've had programs in the past that once ran - I'd have to restart my pc to get gtav to work again. background programs, overlays, temp disables ending on av/security, admin/or lack of could all play a part. xml files - necessary or not, a detail)Īs for 'working before' and not later, assuming -nothing whatsoever anywhere on/in the pc- changed. ![]() (and to be nitpicky - no mention of the various. Just to rule out that it wasn't some common/natural/shipped problem - here at least. I did run all that over here - and it worked fine (openiv included - and no mods/scripts folder). Failed to reload scripts because the D:\Steam\steamapps\common\Grand Theft Auto V\scripts directory is missing. We know the scripts folder is still there - because there is no error in the log. If it was clean - why is there an openiv.asi? Did you rename/delete 'mods' folder? Loading scripts from F:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts. CORE: Started thread 'ScriptHookVDotNet.asi' (0x00007FFD67821480), id 33 active 1 CORE: Started control thread, id 32 active 1 INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFD67821480) INIT: Success, game version is VER_1_0_1868_0_STEAM GTA V SCRIPT HOOK (build Dec 16 2019, v.0) LIB: "C:\WINDOWS\system32\dinput8.dll" => 00007FFD72AA0000ĪPI: "DirectInput8Create" => 00007FFD72AA8F80ĪPI: "DllCanUnloadNow" => 00007FFD72AB9EB0ĪPI: "DllGetClassObject" => 00007FFD72AB9F80ĪPI: "DllRegisterServer" => 00007FFD72AC3CB0ĪPI: "DllUnregisterServer" => 00007FFD72AC3F30ĪSI: Loading "F:\SteamLibrary\steamapps\common\Grand Theft Auto V\OpenIV.asi"ĪSI: Loading "F:\SteamLibrary\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.asi" ![]()
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